Gran turismo 6 vs 5
#GRAN TURISMO 6 VS 5 PLUS#
On the plus side, the tearing seen in GT5 is almost completely gone: tearing appears only in the very top line, so it's completely unnoticeable during play and culled from our analysis video as a consequence. Replay Theatre allows us to record a run and playback the exact same content at both p and p. Here we centre exclusively on Gran Turismo 6 demo performance. The best solution for now is to utilise the p mode, which clearly possesses a much more consistent 60fps update.
#GRAN TURISMO 6 VS 5 UPDATE#
The use of different viewpoints has little impact on smoothness and for the most part we are looking at a mostly locked 60FPS update - cockpit view still has a hit on frame-rate, but it's nowhere near as pronounced as it is in the p mode.
![gran turismo 6 vs 5 gran turismo 6 vs 5](https://i.ytimg.com/vi/Fs4p-38n0Fg/maxresdefault.jpg)
Outside of a few dips in frame-rate caused by the appearance of alpha-based effects, GT6 manages to deliver a very solid experience in p, minus some occasional judder when the engine is being put under load.
![gran turismo 6 vs 5 gran turismo 6 vs 5](https://i.ytimg.com/vi/LGZpLj1cWhU/maxresdefault.jpg)
The closest thing we have to a cure-all for these issues is to disengage p resolution on the PlayStation 3 XMB and downgrade to the p display mode. Performance in the cockpit view is particularly worrying, with some regularly heavy drops in smoothness genuinely spoiling the gameplay experience when played this way. The bad news is that the re-balancing isn't quite as successful as we would have hoped. Based on what we're seeing in the GT6 demo, resolution gets an impressive boost - up In effect, Polyphony is reallocating resources - moving anti-aliasing over to the Cell's SPUs, and giving the RSX graphics chip room to breathe, allowing for the increased definition in the core imagery plus the implementation of other new rendering features. In GT5, resolution is pegged at x a 50 per cent resolution increase over standard pwith the implementation of quincunx anti-aliasing - a form of multi-sampling that provides improved edge-smoothing at the expense of blur. Kazunori Yamauchi is rightly proud of the fact that Gran Turismo on PlayStation 3 is one of the few indeed, perhaps the only cutting-edge title to target p resolution at 60 frames per second on current-gen hardware. Content-wise the only major difference is that GT5 is operating with ten more cars on the track. The same car and the same track compared between Gran Turismo 5 and the new GT6 demo, with the game operating at p resolution click below for a mirrored p version. In terms of the raw content of the demo, there's plenty of commonality between the demo and GT5, allowing us to mirror gameplay from one iteration of Gran Turismo to the next.
![gran turismo 6 vs 5 gran turismo 6 vs 5](https://gamefabrique.ru/screenshots2/pc/gran-turismo-6-05.big.jpg)
It's also clear from this GT Academy demo that the new game has lost none of the series' distinct feel, with Polyphony Digital focusing on moving the core Gran Turismo experience forward rather than adapting its proposition to more closely ape its rivals.īut this is Digital Foundry, so for the purposes of this article we're concerned with the visual improvements to the GT technology and the associated trade-offs and compromises Polyphony has decided upon across the new game's three-year development period. The weight balancing and dynamics of the cars feels more accurate than before, with the use of improved suspension modelling and tyre interaction adding more subtleties to how vehicles handle when braking and turning corners - a crucial element of the new game that Eurogamer covered in more depth last week.
![gran turismo 6 vs 5 gran turismo 6 vs 5](https://www.gamereactor.eu/media/84/forza4gran_258446.jpg)
On the track, the changes are even more dramatic. Lg wt1101cw parts diagram diagram base website parts diagram The prolonged loading times seen in the last game have been massively cut down, menus are easier to navigate, and the transitions between option screens are now much faster.
#GRAN TURISMO 6 VS 5 PS3#
The arrival of a new demo this week gives us our first opportunity to put the second-gen edition of the PS3 Gran Turismo engine through its paces.Įven before you hit the track, GT6 moves the series in the right direction. Perhaps most eagerly awaited is the arrival of November's Gran Turismo 6, the second - and almost certainly the last - PlayStation 3 game to arrive from the labs of Polyphony Digital, home to some of the most talented console developers in the world. PlayStation 3 is enjoying an Indian Summer of sorts - a well-stacked line-up of first-party exclusives that sees the venerable current-gen hardware pushed to new technological heights in the months running up to the arrival of PS4.